top of page
Search
Writer's pictureSnowNeko - GameGen

PBR practice

Note: I did not create these PBR, you can get them all free online. All I did was practice plugging in PBR to get texture, add heights and volume to the actual 3d models. I will be practicing creating PBR assets later in the future. So this week I also practiced PBR assets usage, how to plug in all the height, roughness, metallic, normal map, abeldo and such into the shader tab for Blender to create very realistic surfaces. Down below are a few, including rocky road, sandy beach, low-tide rocky formation and matured old oak tree. Honestly, I feel iffy on the oak tree, also there's 2 picture of the rocky road, no this was not a typo or a mistake in case you thought that. One picture has a more define realistic feel with displacement modifier added along with subdividing to add more polygon/vertices for the displacement to work with the height map, while the other has no displacement and no subdividing modifier thus having a flat image. Although with a little working I was still able to get a more bumpy feeling despite no actual bumpiness in it. I wanted to practice game assets design, if this would be plug into a game, I probably believe the first one would be for "Maximize" Texture render, then the second one would probably be for something along the line of "Medium" Texture.


9 views0 comments

Recent Posts

See All

Learning Unreal Engine 4

I started watching tutorials on Unreal Engine 4, beginner tutorial describing how to go about downloading and using the interface. I been...

Comments


bottom of page